{L_ube_report_info_main} |
|||||||
{L_ube_report_info_date} | {COMBAT_TIME_TEXT} | ||||||
{L_ube_report_info_location} | [{PLANET_GALAXY}:{PLANET_SYSTEM}:{PLANET_PLANET}] {PLANET_TYPE_TEXT} {PLANET_NAME} | ||||||
{L_ube_report_info_rounds_number} | {COMBAT_ROUNDS} | ||||||
{L_ube_report_info_outcome} | {L_ube_report_info_outcome_win} {L_ube_report_info_outcome_loss} {L_ube_report_info_outcome_draw} | ||||||
{L_ube_report_info_link} | {UBE_REPORT_CYPHER} | ||||||
{L_ube_report_info_sfr} | |||||||
{L_ube_report_info_debris} | |||||||
---|---|---|---|---|---|---|---|
{debris.NAME} | {debris.AMOUNT} | ||||||
{L_ube_report_moon_reapers_none}
{L_ube_report_moon_reapers_wave} {L_ube_report_moon_reapers_chance} {UBE_MOON_DESTROY_CHANCE}%. {L_ube_report_moon_reapers_success} {L_ube_report_moon_reapers_failure} {L_ube_report_moon_reapers_outcome} {UBE_MOON_REAPERS_DIE_CHANCE}%. {L_ube_report_moon_reapers_survive} {L_ube_report_moon_reapers_died} {L_ube_report_moon_was} {L_ube_report_moon_chance} {UBE_MOON_CHANCE}% {L_ube_report_moon_created} {UBE_MOON_SIZE} |
|||||||
{L_ube_report_capture} |
|||||||
{UBE_CAPTURE_RESULT_TEXT} |
|||||||
{L_ube_report_info_loot} |
|||||||
{L_ube_report_side_attacker}{L_ube_report_side_defender} {loot.NAME} |
|||||||
{param.NAME} | {param.NAME} | {param.NAME} | {param.START} | {param.LOSS} | |||
{L_ube_report_info_loss} |
|||||||
{L_ube_report_side_attacker}{L_ube_report_side_defender} {loss.NAME} |
|||||||
{param.NAME} | {param.NAME} | {param.NAME} | {param.START} | {param.LOSS} | |||
{L_ube_report_round} {round.NUMBER} |
|||||||
{L_ube_report_side_attacker}{L_ube_report_side_defender} {fleet.PLAYER_NAME} [{fleet.PLANET_GALAXY}:{fleet.PLANET_SYSTEM}:{fleet.PLANET_PLANET}] {fleet.PLANET_TYPE_TEXT} |
|||||||
{L_ube_report_unit} | {L_sys_quantity} | {L_ube_report_attack} | {L_ube_report_shields} | {L_ube_report_shields_passed} | {L_ube_report_armor} | {L_ube_report_damage} | {L_ube_report_loss} |
---|---|---|---|---|---|---|---|
{ship.NAME} | {ship.UNITS} | {ship.ATTACK} | {ship.SHIELD} | {ship.SHIELD_LOST} | {ship.ARMOR} | {ship.ARMOR_LOST} | ({ship.UNITS_BOOM}) {ship.UNITS_LOST} |